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An introduction, from a game designer.

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What am I?

I'm a creative with an extensive background in developing games independently, starting my journey into design and development at a young age. My ethos for games is that, big and small, they should be a labour of love; an endeavour to challenge yourself and a medium to convey a feeling or meaning. After all, they're the consolidation of many forms of creativity; art, engineering, design theory, music, sound, and storytelling.

© 2025  Zac Hirst

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